Introduction
Heightcraft is a high-performance, AI-powered heightmap generation and upscaling tool designed for GIS professionals, Game Engineers, and Researchers.
It streamlines the pipeline from raw data (3D Meshes, LiDAR Point Clouds, or Low-Res Images) to high-quality, high-precision heightmaps ready for use in game engines (Unreal, Unity) or GIS software (QGIS, ArcGIS).
Key Features
🚀 AI-Powered Upscaling
Transform low-resolution heightmaps into crisp, high-res/high-detail terrains using advanced AI models. Optionally increase original bit depth (e.g., 8-bit to 16-bit) to eliminate stepping artifacts.
📡 LiDAR Support
Process massive .las and .laz point cloud files efficiently. Heightcraft uses a streaming, chunked processing pipeline to handle gigabytes of data with minimal memory footprint.
🏔️ 3D Mesh to Heightmap
Convert .gltf, .glb, .obj, .stl, .ply, and other 3D mesh formats into heightmaps. Supports large models with automated chunking and memory management.
🎯 Precision & Formats
- 32-bit Float TIFF: Full precision for scientific and GIS applications.
- 16-bit PNG/TIFF/RAW: Standard for game engines.
The Pipeline
Who is this for?
- Game Developers: Automate terrain generation pipelines.
- GIS Specialists: Convert LiDAR data to DEMs efficiently.
- Researchers: Process large datasets for terrain analysis.